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Sp (Speed Poins) are the points that determine an agility of a Seal. A value of Sp can be 0 to 5. They are used when a Seal battles.

There are two types of battle.

1. Battle a Seal at At Line.

When an attacking Seal battles a Seal at At Line, compare the value of the attacking Seal's At with the other Seal's. The Seal which has the lower At value is destroyed. If they have the same At value, compare their Sp value with each other. The Seal which has the lower Sp value is destroyed. If they have the same At and Sp values, the battle is draw, and both Seals are destroyed.

2. Battle a Seal at Df Line.

When an attacking Seal battles a Seal at Df Line, compare the value of the attacking Seal's At with the value of the other Seal's Df. If the At value is higher than the Df value, the attacked Seal is destroyed. If the At value is lower than the Df value, no Seals are destroyed. If the At value is equal to the Df value, compare their Sp values with each other. If the value of the attacking Seal's Sp is higher than the other Seal's, the attacked Seal is destroyed. If the value of the attacking Seal's Sp is equal to or lower than the other Seal's, no Seals are destroyed.

Interesting facts about SpEdit

  1. When the Sp value of a Seal is lower than 0, that Seal's Sp value is 0. But when there are effects that change the value of that Seal's Sp, the value is changed from the value that is lower than 0.
  2. When the Sp value of a Seal is higher than 5, that Seal's Sp value is 5. But when there are effects that change the value of that Seal's Sp, the value is changed from the value that is higher than 5.
  3. There are two types of effects which change a Sp value.
  • An effect which makes the Sp value equal to a value indicated in the effect.
  • An effect which increases/decreases the Sp value.
If there are both types of the effects activate on one Seal, applying the "equal to" effect first, then applying the "increase/decrease" effect.

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