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At (Attack Points) are the points that determine a strenth of a Seal. They are used when a Seal battles.

There are two types of battle.

1. Battle a Seal at At Line.

When an attacking Seal battles a Seal at At Line, compare the value of the attacking Seal's At with the other Seal's. The Seal which has the lower At value is destroyed. If they have the same At value, compare their Sp value with each other. The Seal which has the lower Sp value is destroyed. If they have the same At and Sp values, the battle is draw, and both Seals are destroyed.

2. Battle a Seal at Df Line.

When an attacking Seal battles a Seal at Df Line, compare the value of the attacking Seal's At with the value of the other Seal's Df. If the At value is higher than the Df value, the attacked Seal is destroyed. If the At value is lower than the Df value, no Seals are destroyed. If the At value is equal to the Df value, compare their Sp values with each other. If the value of the attacking Seal's Sp is higher than the other Seal's, the attacked Seal is destroyed. If the value of the attacking Seal's Sp is equal to or lower than the other Seal's, no Seals are destroyed.

Interesting facts about AtEdit

  1. When the At value of a Seal is lower than 0, that Seal's At value is 0. But when there are effects that change the value of that Seal's At, the value is changed from the value that is lower than 0.
  2. There are three types of effects which change an At value.
  • An effect which makes the At value equal to a value indicated in the effect.
  • An effect which increases/decreases the At value.
  • An effect which swaps between the value of At and Df.
If there are more than one types of the effects activate on one Seal, applying the "equal to" effect first, then applying the "increase/decrease" effect, and the "swap" effect consequently.

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